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			<title>видео анимация</title>
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&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;span style=&quot;display: block; text-align: center&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: 16px&quot;&gt;&lt;a href=&quot;https://tinysrc.me/go/dVJdZJOIg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Перейти&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (igfthqlbuv)</author>
			<pubDate>Sun, 24 Dec 2023 22:01:34 +0300</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=77#p77</guid>
		</item>
		<item>
			<title>[Урок] Анти повторный подбор пикапов</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=76#p76</link>
			<description>&lt;p&gt;В этом уроке я научу вас как сделать чтобы пикап не подбирался повторно когда игрок долго стоит на нем. &lt;br /&gt; Кому понравилось ставим плюсы. &lt;/p&gt;
						&lt;p&gt;Итак начнем,создем переменные вначале мода. &lt;br /&gt;Code&lt;br /&gt;new oldpickup[MAX_PLAYERS];&amp;#160; // Запоминает ид старого пикапа&amp;#160; &lt;br /&gt; new Float:PickupX[MAX_PLAYERS],Float:PickupY[MAX_PLAYERS];&amp;#160; // Координаты старого пикапа&amp;#160; &lt;br /&gt; new PickupTimer[MAX_PLAYERS];&amp;#160; // Таймер пикапа &lt;/p&gt;
						&lt;p&gt;Дальшесоздаем паблик OnPlayerPickupExit(playerid) &lt;br /&gt;Code&lt;br /&gt;forward OnPlayerPickupExit(playerid);&amp;#160; &lt;br /&gt; public OnPlayerPickupExit(playerid)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(oldpickup[playerid] == -1) return 1; // Если старый пикап -1 то завершаем паблик&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;new Float:z; // Создаем переменную для определения z координаты&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;GetPlayerPos(playerid, z, z, z); // Узнаем позицию Z&amp;#160; &amp;#160;xD&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(!IsPlayerInRangeOfPoint(playerid,1.0,PickupX[playerid],PickupY[playerid],z)) oldpickup[playerid] = -1; // Если игрок не около пикапа присваиваем переменной значение -1&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;Дальшеделаем проверку в OnPlayerPickUpPickup,в самый верх паблика суем: &lt;br /&gt;Code&lt;br /&gt;if(pickupid == oldpickup[playerid]) return 1;&amp;#160; &lt;br /&gt; oldpickup[playerid] = pickupid;&amp;#160; &lt;br /&gt; new Float:z;&amp;#160; &lt;br /&gt; GetPlayerPos(playerid, PickupX[playerid], PickupY[playerid], z);&lt;/p&gt;
						&lt;p&gt;Дальше нужнозапустить и завершить таймер: &lt;br /&gt;Code&lt;br /&gt;public OnPlayerSpawn(playerid)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;PickupTimer[playerid] = SetTimerEx(&amp;quot;OnPlayerPickupExit&amp;quot;, 1000, true, &amp;quot;d&amp;quot;, playerid); // запускаем при спавне&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;&lt;br /&gt; public OnPlayerDisconnect(playerid, reason)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;KillTimer(PickupTimer[playerid]);&amp;#160; // завершаем при выходе&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;Автор:DuMBaSS&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:33:25 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=76#p76</guid>
		</item>
		<item>
			<title>[урок] создания [сломаного автомата ]</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=75#p75</link>
			<description>&lt;p&gt;Идея samp-rp. Это так сказать скрипт сломает все ваши автоматы с водой &lt;/p&gt;
						&lt;p&gt; Для начала в public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) вставим это &lt;br /&gt;Code&lt;br /&gt;if (newkeys == 16)//проверка на кнопку&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if (IsAtCandySprunk(playerid))//проверка&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0);//заморозка&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 1);//разморозка(это чтобы не показало анимацию)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED, &amp;quot;Автомат сломан&amp;quot;);//сообщение игроку&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;Где все forward ставим это &lt;br /&gt;Code&lt;br /&gt;forward IsAtCandySprunk(playerid); &lt;/p&gt;
						&lt;p&gt;И в самый конец мода ставим это &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;public IsAtCandySprunk(playerid)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; if(IsPlayerInRangeOfPoint(playerid, 2, -2420.219, 984.578, 44.297)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2420.180, 985.945, 44.297)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2225.203, -1153.422, 1025.906)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2576.703, -1284.430, 1061.094)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2155.906, 1606.773, 1000.055)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2209.906, 1607.195, 1000.055)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2222.203, 1606.773, 1000.055)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 495.969, -24.320, 1000.734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 501.828, -1.430, 1000.734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 373.828, -178.141, 1000.734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 330.680, 178.500, 1020.070)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 331.922, 178.500, 1020.070)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 350.906, 206.086, 1008.477)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 361.563, 158.617, 1008.477)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 371.594, 178.453, 1020.070)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 374.891, 188.977, 1008.477)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2155.844, 1607.875, 1000.063)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2202.453, 1617.008, 1000.063)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2209.242, 1621.211, 1000.063)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2222.367, 1602.641, 1000.063)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 500.563, -1.367, 1000.734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 379.039, -178.883, 1000.734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2480.86,-1959.27,12.9609)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1634.11,-2237.53,12.8906)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2139.52,-1161.48,23.3594)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2153.23,-1016.15,62.2344)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -1350.12,493.859,10.5859)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2229.19,286.414,34.7031)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1659.46,1722.86,10.2188)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2647.7,1129.66,10.2188)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2845.73,1295.05,10.7891)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1398.84,2222.61,10.4219)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -1455.12,2591.66,55.2344)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -76.0312,1227.99,19.125)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 662.43,-552.164,15.7109)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -253.742,2599.76,62.2422)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2271.73,-76.4609,25.9609)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1789.21,-1369.27,15.1641)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1729.79,-1943.05,12.9453)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2060.12,-1897.64,12.9297)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1928.73,-1772.45,12.9453)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2325.98,-1645.13,14.2109)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2352.18,-1357.16,23.7734)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1154.73,-1460.89,15.1562)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -1350.12,492.289,10.5859)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2118.97,-423.648,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2118.62,-422.414,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2097.27,-398.336,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2092.09,-490.055,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2063.27,-490.055,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2005.65,-490.055,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2034.46,-490.055,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2068.56,-398.336,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2039.85,-398.336,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -2011.14,-398.336,34.7266)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -1980.79,142.664,27.0703)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2319.99,2532.85,10.2188)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1520.15,1055.27,10.00)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2503.14,1243.7,10.2188)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 2085.77,2071.36,10.4531)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -862.828,1536.61,21.9844)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -14.7031,1175.36,18.9531)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, -253.742,2597.95,62.2422)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 201.016,-107.617,0.898438)) return 1;&amp;#160; &lt;br /&gt; else if(IsPlayerInRangeOfPoint(playerid, 2, 1277.84,372.516,18.9531)) return 1;&amp;#160; &lt;br /&gt; else return 0;&amp;#160; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;Чтобы не давалось жизни. Установитеантичит на жизни который находится по данной ссылке:Античит на жизни &lt;/p&gt;
						&lt;p&gt;Автор: Hawkins&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:32:51 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=75#p75</guid>
		</item>
		<item>
			<title>настройка и функции Streamer Plugin v2.5.2 + сам плагин</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=74#p74</link>
			<description>&lt;p&gt;1.Качаем сам Streemer Plugin 2.5.2 &lt;br /&gt; 2.Заходим в архив. Потом заходим в папку pawno\include и там с архива копируем streamer.inc. &lt;br /&gt; 3.После того как вы скопировали в архиве и зашли в папку pawno\include и скопировали файл streamer.inc …теперь идем вашу в папку с pawno так же заходим в папку pawno\include и закидываем include streamer.inc. Все теперь мы закинули include streamer.inc. &lt;br /&gt; 4.Идем в ваш мод (gamemodes) открываем ваш мод с помощью pawno где мы закидывали include (streamer.inc) и там где все #include обычно они все сверху прописываем наш include который закинули в папку include и прописываем #include &amp;lt; streamer&amp;gt; после этого можно скомплирировать ваш мод нажать на клавиатуре кнопку f5 все функции будут снизу описаны можно будет заменить объекты и т.п. &lt;br /&gt; 5. Дальше нам надо закинуть plugins для работы стримера (streamer). Идем в наш архив что скачали он находиться в папке plugins копируем один из дних 1. streamer.dll этот plugins для работы windows системы. 2. streamer.so этот plugins для работы Linux системы. &lt;br /&gt; После того как скопировали, идем в ваш samp-server и создаем папку с названием plugins заходим в эту папку и вставляем наш plugins который вы скопировали. &lt;br /&gt; 6.Настройка server.cfg осталось для работы streamer. Идем ваш samp-server где вы закидывали plugins и открываем файл server.cfg с помощью блокнота. Зашли в server.cfg теперь снизу прописываем 1. plugins streamer для работы windows системы 2. plugins streamer.so для работы Linux системы у нас как бы windows мы вставим в server.cfg &lt;br /&gt;plugins streamer &lt;br /&gt; Ну и все на этом урок настройки стримера (streamer) закончен. &lt;/p&gt;
						&lt;p&gt; Стример (streamer) функции &lt;/p&gt;
						&lt;p&gt;Объекты: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);&amp;#160; &lt;br /&gt; native DestroyDynamicObject(objectid);&amp;#160; &lt;br /&gt; native IsValidDynamicObject(objectid);&amp;#160; &lt;br /&gt; native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);&amp;#160; &lt;br /&gt; native GetDynamicObjectPos(objectid, &amp;amp;Float:x, &amp;amp;Float:y, &amp;amp;Float:z);&amp;#160; &lt;br /&gt; native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);&amp;#160; &lt;br /&gt; native GetDynamicObjectRot(objectid, &amp;amp;Float:rx, &amp;amp;Float:ry, &amp;amp;Float:rz);&amp;#160; &lt;br /&gt; native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);&amp;#160; &lt;br /&gt; native StopDynamicObject(objectid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicObjects();&amp;#160; &lt;br /&gt; native CountDynamicObjects(); &lt;/p&gt;
						&lt;p&gt;Пикапы: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);&amp;#160; &lt;br /&gt; native DestroyDynamicPickup(pickupid);&amp;#160; &lt;br /&gt; native IsValidDynamicPickup(pickupid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicPickups();&amp;#160; &lt;br /&gt; native CountDynamicPickups(); &lt;/p&gt;
						&lt;p&gt;Чекпоинты: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);&amp;#160; &lt;br /&gt; native DestroyDynamicCP(checkpointid);&amp;#160; &lt;br /&gt; native IsValidDynamicCP(checkpointid);&amp;#160; &lt;br /&gt; native TogglePlayerDynamicCP(playerid, checkpointid, toggle);&amp;#160; &lt;br /&gt; native TogglePlayerAllDynamicCPs(playerid, toggle);&amp;#160; &lt;br /&gt; native IsPlayerInDynamicCP(playerid, checkpointid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicCPs();&amp;#160; &lt;br /&gt; native CountDynamicCPs(); &lt;/p&gt;
						&lt;p&gt;Гоночные чекпоинты: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);&amp;#160; &lt;br /&gt; native DestroyDynamicRaceCP(checkpointid);&amp;#160; &lt;br /&gt; native IsValidDynamicRaceCP(checkpointid);&amp;#160; &lt;br /&gt; native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);&amp;#160; &lt;br /&gt; native TogglePlayerAllDynamicRaceCPs(playerid, toggle);&amp;#160; &lt;br /&gt; native IsPlayerInDynamicRaceCP(playerid, checkpointid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicRaceCPs();&amp;#160; &lt;br /&gt; native CountDynamicRaceCPs(); &lt;/p&gt;
						&lt;p&gt;Иконки: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicMapIcon(Float:x, Float:y, Float:z, markertype, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);&amp;#160; &lt;br /&gt; native DestroyDynamicMapIcon(iconid);&amp;#160; &lt;br /&gt; native IsValidDynamicMapIcon(iconid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicMapIcons();&amp;#160; &lt;br /&gt; native CountDynamicMapIcons(); &lt;/p&gt;
						&lt;p&gt;3D-Надписи: &lt;br /&gt;Code&lt;br /&gt;native Text3D:CreateDynamic3DTextLabel(text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);&amp;#160; &lt;br /&gt; native DestroyDynamic3DTextLabel(Text3D:id);&amp;#160; &lt;br /&gt; native IsValidDynamic3DTextLabel(Text3D:id);&amp;#160; &lt;br /&gt; native UpdateDynamic3DTextLabelText(Text3D:id, color, text[]);&amp;#160; &lt;br /&gt; native DestroyAllDynamic3DTextLabels();&amp;#160; &lt;br /&gt; native CountDynamic3DTextLabels(); &lt;/p&gt;
						&lt;p&gt;Зоны: &lt;br /&gt;Code&lt;br /&gt;native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);&amp;#160; &lt;br /&gt; native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);&amp;#160; &lt;br /&gt; native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);&amp;#160; &lt;br /&gt; native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);&amp;#160; &lt;br /&gt; native DestroyDynamicArea(areaid);&amp;#160; &lt;br /&gt; native IsValidDynamicArea(areaid);&amp;#160; &lt;br /&gt; native TogglePlayerDynamicArea(playerid, areaid, toggle);&amp;#160; &lt;br /&gt; native TogglePlayerAllDynamicAreas(playerid, toggle);&amp;#160; &lt;br /&gt; native IsPlayerInDynamicArea(playerid, areaid);&amp;#160; &lt;br /&gt; native DestroyAllDynamicAreas();&amp;#160; &lt;br /&gt; native CountDynamicAreas();&lt;/p&gt;
						&lt;p&gt;Callbacks &lt;br /&gt;Code&lt;br /&gt;forward OnDynamicObjectMoved(objectid); &lt;br /&gt; forward OnPlayerPickUpDynamicPickup(playerid, pickupid); &lt;br /&gt; forward OnPlayerEnterDynamicCP(playerid, checkpointid); &lt;br /&gt; forward OnPlayerLeaveDynamicCP(playerid, checkpointid); &lt;br /&gt; forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid); &lt;br /&gt; forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); &lt;br /&gt; forward OnPlayerEnterDynamicArea(playerid, areaid); &lt;br /&gt; forward OnPlayerLeaveDynamicArea(playerid, areaid);&lt;/p&gt;
						&lt;p&gt;Definitions &lt;br /&gt;Code&lt;br /&gt;#define STREAMER_TYPE_OBJECT (0) &lt;br /&gt; #define STREAMER_TYPE_PICKUP (1) &lt;br /&gt; #define STREAMER_TYPE_CP (2) &lt;br /&gt; #define STREAMER_TYPE_RACE_CP (3) &lt;br /&gt; #define STREAMER_TYPE_MAP_ICON (4) &lt;br /&gt; #define STREAMER_TYPE_3D_TEXT_LABEL (5) &lt;br /&gt; #define STREAMER_TYPE_AREA (6)&lt;/p&gt;
						&lt;p&gt;Enumerator &lt;br /&gt;Code&lt;br /&gt;enum &lt;br /&gt; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_ATTACHED_PLAYER, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_ATTACHED_VEHICLE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_COLOR, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_DISTANCE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_DRAW_DISTANCE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_EXTRA_ID, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_INTERIOR_ID, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MAX_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MAX_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MAX_Z, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MIN_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MIN_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MIN_Z, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MODEL_ID, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MOVE_SPEED, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MOVE_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MOVE_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_MOVE_Z, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_NEXT_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_NEXT_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_NEXT_Z, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_PLAYER_ID, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_R_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_R_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_R_Z, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_SIZE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_STYLE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_TEST_LOS, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_TYPE, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_WORLD_ID, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_X, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_Y, &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;E_STREAMER_Z &lt;br /&gt; }&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:32:09 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=74#p74</guid>
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			<title>Делаем анимации при разговоре (GodFather)</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=73#p73</link>
			<description>&lt;p&gt;Думаю, что многие хотели бы сделать себе на сервер анимацию при разговоре. Чтобы когда человек писал что-то в чат, у него появлалась разговорная анимация. Сейчас я расскажу вам как это устроить. &lt;br /&gt; В &lt;br /&gt;Code&lt;br /&gt;public OnPlayerText(playerid, text[])&lt;br /&gt; (После всех new) добавляем следующее: &lt;br /&gt;Code&lt;br /&gt;ApplyAnimation(playerid,&amp;quot;PED&amp;quot;,&amp;quot;IDLE_chat&amp;quot;,4.1,0,1,1,1,1);&lt;/p&gt;
						&lt;p&gt; Вот и весь урок&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:31:27 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=73#p73</guid>
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			<title>[Урок] создание автоматический цвте при приёме во фракцию</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=72#p72</link>
			<description>&lt;p&gt;Приступим, заносим define &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;//===========================[Цвета для фракций]================================&amp;#160; &lt;br /&gt; #define LSPD 0x0000F6AA // ДЛя милиции&amp;#160; &lt;br /&gt; #define FBI 0x001400AA // Для ФБР&amp;#160; &lt;br /&gt; #define ARMY 0x004C00AA // Для армии&amp;#160; &lt;br /&gt; #define Medic 0xF64B32AA // для медиков&amp;#160; &lt;br /&gt; #define LCN 0xF6D200AA // Для ЛКН&amp;#160; &lt;br /&gt; #define yakudza 0xF62C00AA // для якудза&amp;#160; &lt;br /&gt; #define Meyor 0x3C5C86AA // для мерии&amp;#160; &lt;br /&gt; #define Newss 0x445744AA // Для новостей&amp;#160; &lt;br /&gt; #define instructors 0x00A4F6AA // для инструкторов&amp;#160; &lt;br /&gt; #define Ballas 0x88006FAA // для баллас&amp;#160; &lt;br /&gt; #define Vagos 0xF6E300AA // Для вагос&amp;#160; &lt;br /&gt; #define RM 0xDFDFF6AA // Для Rassian Mafia&amp;#160; &lt;br /&gt; #define Grove 0x00A400AA // Для Grove&amp;#160; &lt;br /&gt; #define Aztekaz 0x00D7BDAA //для ацтеков&amp;#160; &lt;br /&gt; #define Rifa 0x00ABBDAA// для Рифа&amp;#160; &lt;br /&gt; //============================================================================== &lt;/p&gt;
						&lt;p&gt;Находим паблик public SetPlayerToTeamColor(playerid) &lt;br /&gt; и вставляем туда: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;&amp;#160; &amp;#160; if(IsPlayerConnected(playerid))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,TEAM_HIT_COLOR); // white&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 1) 1- ид фракции&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x0000F6AA); // цвет милиции&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 2)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x001400AA); // цвет фбр&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 3)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x004C00AA); // цвет армии&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 4)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0xF64B32AA); // цвет медиков&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 5)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0xF6D200AA); // ЦВет ЛКН&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 6)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0xF62C00AA); // ЦВет якудза&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 7)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x3C5C86AA); // ЦВет мерии&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 9)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x445744AA); // Цвет новостей&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 11)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x00A4F6AA); // цвет лицензиров&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 12)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x88006FAA); // цвет баллас&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 13)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0xF6E300AA); // цвет вагос&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(PlayerInfo[playerid][pMember] == 14)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0xDFDFF6AA); // цвет Рм&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 15)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x00A400AA); // цвет грув&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pMember] == 17)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x00D7BDAA); // Цвет ацтеков&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(PlayerInfo[playerid][pMember] == 18)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerColor(playerid,0x00ABBDAA); // Цвет рифа&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;/p&gt;
						&lt;p&gt;Автор урока: Barni&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:30:39 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=72#p72</guid>
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			<title>[урок] Отели для новичков</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=71#p71</link>
			<description>&lt;p&gt;В enum pInfo вниз пишем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;pHotel,&lt;/p&gt;
						&lt;p&gt;в public OnPlayerConnect(playerid) пишем вниз: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;PlayerInfo[playerid][pHotel] = 0;&lt;/p&gt;
						&lt;p&gt;в public SetPlayerSpawn(playerid) пишем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(PlayerInfo[playerid][pHotel] == 1)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SetPlayerInterior(playerid, 15);&amp;#160; &lt;br /&gt; SetPlayerPos(playerid,2235.4771,-1171.0719,1029.7969);&amp;#160; &lt;br /&gt; return 1;&amp;#160; &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt;в public OnPlayerRegister(playerid, password[]) пишем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;format(var, 64, &amp;quot;Hotel=%d\n&amp;quot;,PlayerInfo[playerid][pHotel]);fwrite(hFile, var);&lt;/p&gt;
						&lt;p&gt;вpublic OnPlayerUpdate(playerid) пишем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;format(var, 32, &amp;quot;Hotel=%d\n&amp;quot;,PlayerInfo[playerid][pHotel]);fwrite(hFile, var);&lt;/p&gt;
						&lt;p&gt;и потом еще ниже &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;format(var, 64, &amp;quot;Hotel=%d\n&amp;quot;,PlayerInfo[playerid][pHotel]);fwrite(hFile, var);&lt;/p&gt;
						&lt;p&gt;в public OnPlayerLogin(playerid,password[]) пишем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if( strcmp( key , &amp;quot;Hotel&amp;quot; , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHotel] = strval( val ); }&lt;/p&gt;
						&lt;p&gt;И сами команды в public OnPlayerCommandText(playerid, cmdtext[]) &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if (strcmp(cmdtext, &amp;quot;/renthotel&amp;quot;, true) == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInfo[playerid][pHotel] == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(IsPlayerConnected(playerid))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerToPoint(7.0, playerid, 2217.5461,-1146.5481,1025.7969))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; PlayerInfo[playerid][pHotel] = 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; GivePlayerMoney(playerid, - 100);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Теперь вы снимаете комнату в отеле&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;С вас 100$&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; else&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Вы не на месте где снимать комнату в отеле&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; else&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Ты уже снимаешь комнату в отеле&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if (strcmp(cmdtext, &amp;quot;/unrenthotel&amp;quot;, true) == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInfo[playerid][pHotel] == 1)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(IsPlayerConnected(playerid))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerToPoint(7.0, playerid, 2217.5461,-1146.5481,1025.7969))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; PlayerInfo[playerid][pHotel] = -1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; GivePlayerMoney(playerid, - 100);//цену можете поставить свою&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Больше вы не снимаете комнату&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;С вас 100$&amp;quot;);// сообщение сколько сняли бабла&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; else&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Вы не на месте где снимать комнату в отеле&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; else&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Вы не снимаете комнату&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; }&lt;/p&gt;
						&lt;p&gt;Автор: PrinceHugo&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:29:38 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=71#p71</guid>
		</item>
		<item>
			<title>Урок по созданию амо фракций по рангам.</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=70#p70</link>
			<description>&lt;p&gt;ко всем new &lt;br /&gt;Code&lt;br /&gt;new amolspd;&lt;/p&gt;
						&lt;p&gt; -------------------------------------------------------------------- &lt;br /&gt;это в public OnGameModeInit() &lt;br /&gt;Code&lt;br /&gt;amolspd = CreatePickup(1239,1274,246.2109,117.6080,1003.2188);&lt;/p&gt;
						&lt;p&gt;это в public OnPlayerPickUpPickup(playerid, pickupid) &lt;br /&gt;Code&lt;br /&gt;if(pickupid == amolspd)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; ShowPlayerDialog(playerid, 1, 2,&amp;quot;Выберите оружие!&amp;quot;,&amp;quot;\nОружие для первого ранга\nОружие для второго ранга\nОружие для третьего ранга\nОружие для четвертого ранга\nОружие для пятого ранга\nОружие для шестого ранга&amp;quot;,&amp;quot;Взять&amp;quot;,&amp;quot;Выйти&amp;quot;);// тут собственно сами пункты меню&amp;#160; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt; ---------------------------------------------------------------------------------------------------------------- &lt;br /&gt;это в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(dialogid == 1) &lt;br /&gt; {&amp;#160; &lt;br /&gt; if(response)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; if(listitem == 0)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//тут указаны id тех фракция, которые имеют доступ к этому амо, а именно, полиция, фбр и армия.&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 0)// это строка рангов если меньше 0 то брать нельзя =), как правило 0 ранга нет, а тем более ниже!&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);// это id оружия и кол патронов.&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,30);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для первого ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; if(listitem==1)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 1)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,30);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,29,300);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для второго ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; if(listitem==2)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 2)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,30);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,29,300);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,25,100);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для третьего ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; if(listitem==3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 3)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,30);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,29,300);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,25,100);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,31,200);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для четвертого ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; if(listitem==4)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 4)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,30);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,29,300);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,25,100);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,31,200);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,34,50);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для пятого ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; if(listitem==5)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)&amp;#160; &lt;br /&gt; if(PlayerInfo[playerid][pRank] &amp;gt; 5)&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,41,1000);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,24,60);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,3,1);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,29,600);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,25,200);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,31,400);&amp;#160; &lt;br /&gt; GivePlayerWeapon(playerid,34,100);&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_GRAD3,&amp;quot;Вы взяли оружие для шестого ранга&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Ваш ранг низок!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; SendClientMessage(playerid,COLOR_RED,&amp;quot;Вы не законник!&amp;quot;);&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; else&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt; }&amp;#160; &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt;Автор:Latron&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:29:02 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=70#p70</guid>
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			<title>[FS] ANTI C-BUG</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=69#p69</link>
			<description>&lt;p&gt;Простой ФС против бага &amp;quot;С&amp;quot;&lt;/p&gt;
						&lt;p&gt;Что такое баг &amp;quot;С&amp;quot;? &lt;br /&gt;Ответ: когда вы стреляете из пистолета, или еще какого либо оружия (ID в коде посмотрите), чтобы не перезаряжаться вы жмете С. &lt;/p&gt;
						&lt;p&gt;Залито в &amp;quot;ФА&amp;quot; &lt;/p&gt;
						&lt;p&gt;Прикрепления: 858_anti-c.zip(1Kb)&lt;/p&gt;</description>
			<author>mybb@mybb.ru (TheKrogst)</author>
			<pubDate>Sat, 05 May 2012 11:27:55 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=69#p69</guid>
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			<title>Создание меню</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=68#p68</link>
			<description>&lt;p&gt;Меню в Pawn &lt;/p&gt;
						&lt;p&gt; Процесс создания скрипта с меню кажется для многих сложным. Однако, это не так. Сейчас я покажу вам, как создать простое меню. И в конце, у нас получится меню телепортации. &lt;/p&gt;
						&lt;p&gt; Начнём..... &lt;/p&gt;
						&lt;p&gt;Сначала мы должны создать переменную. &lt;/p&gt;
						&lt;p&gt; new Menu:teleportmenu; &lt;/p&gt;
						&lt;p&gt; Теперь, когда мы создали переменную для хранения меню, создадим его в ней. &lt;/p&gt;
						&lt;p&gt; teleportmenu = CreateMenu(&amp;quot;Teleportmenu&amp;quot;, 2, 200.0, 100.0, 150.0, 150.0); &lt;/p&gt;
						&lt;p&gt;Теперь немного о параметрах функции CreateMenu. &lt;/p&gt;
						&lt;p&gt; CreateMenu(title, columns, Float:x, Float:y, Float:col1width, Float:col2width); &lt;/p&gt;
						&lt;p&gt; title: Здесь необходимо указать какое название будет иметь меню. &lt;br /&gt; columns: Число здесь определяет, сколько колонок будет в меню. &lt;br /&gt; Float:x: Heigth позиция меню. &lt;br /&gt; Float:y: Width позиция меню. &lt;br /&gt; Float:col1width: Ширина первой колонки. &lt;br /&gt; Float:col2width: Ширина второй колонки&lt;/p&gt;
						&lt;p&gt; Добавление пунктов меню &lt;/p&gt;
						&lt;p&gt;Теперь когда у нас есть меню, создадим пункты меню которые будут выбираться в нем: &lt;/p&gt;
						&lt;p&gt;AddMenuItem(teleportmenu, 0, &amp;quot;LS&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 0, &amp;quot;LS&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 0, &amp;quot;SF&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 0, &amp;quot;SF&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 0, &amp;quot;LV&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 0, &amp;quot;LV&amp;quot;); &lt;/p&gt;
						&lt;p&gt; AddMenuItem(teleportmenu, 1, &amp;quot;Grove Street&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 1, &amp;quot;Starfish Tower&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 1, &amp;quot;Wheel Arch Angels&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 1, &amp;quot;Jizzys&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 1, &amp;quot;4Dragons&amp;quot;); &lt;br /&gt; AddMenuItem(teleportmenu, 1, &amp;quot;Cum-a-Lot&amp;quot;); &lt;/p&gt;
						&lt;p&gt; Параметры AddMenuItem: &lt;/p&gt;
						&lt;p&gt; AddMenuItem(menuid, column, text); &lt;/p&gt;
						&lt;p&gt; menuid: Menuid меню в которое вы хотите добавить пункт. &lt;br /&gt; column: Колонка меню, в которой должен быть показан этот пункт меню. &lt;br /&gt; text: Название пункта. &lt;/p&gt;
						&lt;p&gt; Вот и всё,с вами был&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:27:44 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=68#p68</guid>
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		<item>
			<title>Полоса жизней друго цвета</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=67#p67</link>
			<description>&lt;p&gt;Сегодня я вам покажу как изменить цвет жизней, а он у нас красный,я покажу на примере зеленого увета, это достаточно легко!! &lt;br /&gt; Нуу.. для начало мы ко всем new добавляем: &lt;br /&gt; new Text:HealthBar[MAX_PLAYERS]; &lt;/p&gt;
						&lt;p&gt; В public OnPlayerConnect(playerid) сразуже добавляем: &lt;br /&gt;Code&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; HealthBar[playerid] = TextDrawCreate(549.000000,52.000000,&amp;quot;..........&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawAlignment(HealthBar[playerid],1); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawBackgroundColor(HealthBar[playerid],0x00ff00ff); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawFont(HealthBar[playerid],3); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawLetterSize(HealthBar[playerid],0.569999,2.549999); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawColor(HealthBar[playerid],0x00ff0033); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawSetOutline(HealthBar[playerid],1); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawSetProportional(HealthBar[playerid],1); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawSetShadow(HealthBar[playerid],1);&lt;/p&gt;
						&lt;p&gt; В public OnPlayerDisconnect(playerid) добавляем: &lt;br /&gt;Code&lt;br /&gt;TextDrawDestroy(HealthBar[playerid]);&lt;/p&gt;
						&lt;p&gt; В public OnPlayerDeath(playerid) добавляем: &lt;br /&gt;Code&lt;br /&gt;TextDrawHideForPlayer(playerid,HealthBar[playerid]);&lt;/p&gt;
						&lt;p&gt; Теперь в public OnPlayerSpawn(playerid)добавляем: &lt;br /&gt;Code&lt;br /&gt;TextDrawSetString(HealthBar[playerid],&amp;quot;..........&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TextDrawShowForPlayer(playerid,HealthBar[playerid]);&lt;/p&gt;
						&lt;p&gt; Нуу.. а на завершение мы в public OnPlayerUpdate(playerid)добавляем: &lt;br /&gt;Code&lt;br /&gt;new Float:Health; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; GetPlayerHealth(playerid,Health); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 90) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;..........&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 80) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;.........&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 70) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;........&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 60) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;.......&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 50) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;......&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 40) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;.....&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 30) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;....&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 20) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;...&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt;= 10) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;..&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(Health &amp;gt; 0) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TextDrawSetString(HealthBar[playerid],&amp;quot;.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; }&lt;/p&gt;
						&lt;p&gt; Если вы хотите другой цвет поставить то тогда вам надо просто напросто изменить цвет в этих строчках: &lt;br /&gt;TextDrawBackgroundColor(HealthBar[playerid],0x0000ffff); &lt;br /&gt; TextDrawColor(HealthBar[playerid],0x00ff0033);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:26:48 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=67#p67</guid>
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			<title>Plugin GeoIP</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=66#p66</link>
			<description>&lt;p&gt;Доброго времени суток. Решил отнести это к урокам. Думаю многим пригодиться. &lt;/p&gt;
						&lt;p&gt; Этот плагин узнаёт местоположение игрока. Страну, код и индекс страны. &lt;/p&gt;
						&lt;p&gt;Установка: &lt;/p&gt;
						&lt;p&gt;1. В папку filterscripts скомпилируете и скопируете geoip.pwn &lt;br /&gt;2. Создайте файл geoip.inc и Скопируйте туда код geoip.inc &lt;br /&gt;3. В начало мода добавьте #include &lt;/p&gt;
						&lt;p&gt;Пример использования: &lt;br /&gt;Code&lt;br /&gt;#include &amp;lt;a_samp&amp;gt; &lt;br /&gt; #include &amp;lt;geoip&amp;gt; &lt;/p&gt;
						&lt;p&gt; public OnGeoipUpdate( playerid ) &lt;br /&gt; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;new &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;message[ 32 + MAX_COUNTRY_NAME ] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format( message, sizeof( message ), &amp;quot;Did I hear you&#039;re from %s?&amp;quot;, GetPlayerCountryName( playerid ) ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage( playerid, -1, message ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;switch ( GetPlayerCountryIndex( playerid ) ) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_SE: SendClientMessage( playerid, -1, &amp;quot;Vдlkommen.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_HR: SendClientMessage( playerid, -1, &amp;quot;Bok.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_RU: SendClientMessage( playerid, -1, &amp;quot;zdras-tvooy-tyeh.&amp;quot; ); // &amp;lt;img rel=&amp;quot;usm&amp;quot; src=&amp;quot;http://samp-city.ru/Smiles/ag.gif&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;absmiddle&amp;quot; alt=&amp;quot;:D&amp;quot;&amp;gt; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_NL: SendClientMessage( playerid, -1, &amp;quot;Hoi.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_RO: SendClientMessage( playerid, -1, &amp;quot;Salut.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_BE: SendClientMessage( playerid, -1, &amp;quot;Goedenmiddag.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_AU: SendClientMessage( playerid, -1, &amp;quot;G&#039;day mate.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_IN: SendClientMessage( playerid, -1, &amp;quot;Namaste.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_US: SendClientMessage( playerid, -1, &amp;quot;What&#039;s up.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_GB: SendClientMessage( playerid, -1, &amp;quot;Wotcha.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;case COUNTRY_DE: SendClientMessage( playerid, -1, &amp;quot;Guten tag.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;default: SendClientMessage( playerid, -1, &amp;quot;Welcome.&amp;quot; ); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt;Функции: &lt;br /&gt;Code&lt;br /&gt;GetPlayerCountryIndex ( PlayerID ) ; / / Пример: 19 &lt;br /&gt; GetPlayerCountryName ( PlayerID ) ; / / Пример: Швеция &lt;br /&gt; GetPlayerCountryCode ( PlayerID ) ; / / Пример: SE&lt;/p&gt;
						&lt;p&gt;Индексы стран: &lt;/p&gt;
						&lt;p&gt;&lt;a href=&quot;http://slice.pastebay.org/109849&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://slice.pastebay.org/109849&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:25:33 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=66#p66</guid>
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			<title>[FS] СКРИПТ ДЛЯ НОНРП НИКОВ</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=65#p65</link>
			<description>&lt;p&gt;Вроде искал и такого скрипта тут не нашел. &lt;br /&gt;Этот FS создает проверку на РП имя игрока &lt;br /&gt;(Имя_Фамилия). Думаю кому-то пригодится&lt;br /&gt;&lt;a href=&quot;http://qps.ru/xnLk7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://ifolder.ru/19156451&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (TheKrogst)</author>
			<pubDate>Sat, 05 May 2012 11:25:21 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=65#p65</guid>
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			<title>Смена названия сервера каждую сек.</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=64#p64</link>
			<description>&lt;p&gt;Если вы хотите сделать несколько названий сервера то вам сюда. &lt;br /&gt; Ко всем forward&#039;ам прибовляем: &lt;br /&gt;Code&lt;br /&gt;forward SetName(); &lt;br /&gt; forward SetName2(); &lt;br /&gt; forward SetName3();&lt;/p&gt;
						&lt;p&gt; Теперь в OnGameModeInit пишем &lt;br /&gt;Code&lt;br /&gt;SetTimer(&amp;quot;SetName&amp;quot;, 100, 0);//создаём таймер который будит менять название. 100 замените на своё &lt;/p&gt;
						&lt;p&gt; Ну и в самый конец &lt;br /&gt;Code&lt;br /&gt;public SetName() &lt;br /&gt; { &lt;br /&gt;&amp;#160; SendRconCommand(&amp;quot;hostname ..::[RP]GoldGame[RUS]::..|&amp;#205;&amp;#224; &amp;#241;&amp;#229;&amp;#240;&amp;#226;&amp;#229; &amp;#234;&amp;#240;&amp;#243;&amp;#242;&amp;#224;&amp;quot;);//..::[RP]GoldGame[RUS]::..|&amp;#205;&amp;#224; &amp;#241;&amp;#229;&amp;#240;&amp;#226;&amp;#229; &amp;#234;&amp;#240;&amp;#243;&amp;#242;&amp;#224; замените на своё &lt;br /&gt;&amp;#160; SetTimer(&amp;quot;SetName2&amp;quot;, 100, 0); &lt;br /&gt;&amp;#160; return 1; &lt;br /&gt; } &lt;br /&gt; public SetName2() &lt;br /&gt; { &lt;br /&gt;&amp;#160; SendRconCommand(&amp;quot;hostname ..::[RP]GoldGame[RUS]::..|&amp;#199;&amp;#224;&amp;#233;&amp;#228;&amp;#232; :-)&amp;quot;);//..::[RP]GoldGame[RUS]::..|&amp;#199;&amp;#224;&amp;#233;&amp;#228;&amp;#232; :-) замените на своё &lt;br /&gt;&amp;#160; SetTimer(&amp;quot;SetName3&amp;quot;, 100, 0); &lt;br /&gt;&amp;#160; return 1; &lt;br /&gt; } &lt;br /&gt; public SetName3() &lt;br /&gt; { &lt;br /&gt;&amp;#160; SendRconCommand(&amp;quot;hostname ..::[RP]GoldGame[RUS]::.. &amp;#234;&amp;#238;&amp;#240;&amp;#238;&amp;#247;&amp;#229; &amp;#240;&amp;#243;&amp;#235;&amp;#232;&amp;#242;&amp;quot;);//..::[RP]GoldGame[RUS]::.. &amp;#234;&amp;#238;&amp;#240;&amp;#238;&amp;#247;&amp;#229; &amp;#240;&amp;#243;&amp;#235;&amp;#232;&amp;#242; замените на своё &lt;br /&gt;&amp;#160; SetTimer(&amp;quot;SetName&amp;quot;, 100, 0); &lt;br /&gt;&amp;#160; return 1; &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt; Запускаем сервер, проверяем. &lt;br /&gt; Строго не судите. Это мой первый урок&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:24:54 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=64#p64</guid>
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			<title>[FS] LADMIN4 RUS</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=63#p63</link>
			<description>&lt;p&gt;Перевод и модификация от Alien&lt;br /&gt;LAdmin4/LiteAdmin4&lt;/p&gt;
						&lt;p&gt;Есть админка XAdmin, а есть LAdmin. &lt;br /&gt;По сравнении с Xadmin эта админка гораздо крупнее, набор команд вас удивит. &lt;br /&gt;В этой версии Ladmin добавлено множество новых команд. &lt;br /&gt;Новые возможности по сравнению с предыдущими версиями:&lt;/p&gt;
						&lt;p&gt;1. Приват читается полностью &lt;br /&gt;2. Добавлены новые команды &lt;br /&gt;3. Обновлен анти-чит &lt;br /&gt;4. Обновлен анти-бот &lt;br /&gt;5. Обновлен анти-мат &lt;br /&gt;6. И еще некоторые возможности, уже не помню&lt;/p&gt;
						&lt;p&gt;То что модифицировано мной:&lt;/p&gt;
						&lt;p&gt;1. Исправлены не работающие команды &lt;br /&gt;2. Русифицирована вся админка полностью &lt;br /&gt;3. Так же русифицированое меню &amp;gt; &lt;br /&gt;4. Админка теперь расчитана на 10 уровней &lt;br /&gt;5. Изменены цвета сообщений &lt;br /&gt;6. Изменена команда для чистки чата, если всетаки рекламщик как-то попытался сделать рекламу, то вам не нужно писать /clearallchat, а просто /cc&lt;/p&gt;
						&lt;p&gt;Чтобы сделать себя администратором в админке Ladmi4 нужно:&lt;/p&gt;
						&lt;p&gt;1. Зайти в игру и зарегистрироваться командой /register пароль &lt;br /&gt;2. Выйти из игры и зайти в папку с сервером scriptfilesladminusers &lt;br /&gt;3. Найти там свой ник и открыть его с помощью текствого редактора(блокнота) &lt;br /&gt;4. Найти строку level=0 и зменить ее на level=10 &lt;br /&gt;5. Все вы администратор 10 уровня, при входе нужно залогиниться /login пароль &lt;br /&gt;Скачать: &lt;br /&gt;&lt;a href=&quot;http://qps.ru/jfHWn&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.filehoster.ru/files/ew4053&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://qps.ru/EgQOb&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://depositfiles.com/ru/files/e5u2013oq&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (TheKrogst)</author>
			<pubDate>Sat, 05 May 2012 11:24:14 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=63#p63</guid>
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			<title>Урок по созданию работы Дальнобойщик</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=62#p62</link>
			<description>&lt;p&gt;Ко всем forward-ам добавляем: &lt;br /&gt;Code&lt;br /&gt;forward IsADalnoboiCar(carid);&lt;/p&gt;
						&lt;p&gt; Потом вставляем этот паблик куда вам угодно: &lt;br /&gt;Code&lt;br /&gt;public IsADalnoboiCar(carid) &lt;br /&gt; { &lt;br /&gt; new model=GetVehicleModel(carid); &lt;br /&gt; if(model == 515 || model == 514 || model == 403) // &lt;br /&gt; {return 1;} &lt;br /&gt; return 0; &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt; Где 515,514,403 это ид грузовых машин. &lt;/p&gt;
						&lt;p&gt; В public OnPlayerStateChange(playerid, newstate, oldstate) вставляем: &lt;br /&gt;Code&lt;br /&gt;if(IsADalnoboiCar(newcar)) { &lt;br /&gt; if(PlayerInfo[playerid][pJob] != 16 )&amp;#160; &lt;br /&gt; RemovePlayerFromVehicle(playerid); &lt;br /&gt; SendClientMessage(playerid, COLOR_GREY, &amp;quot;Ты не Дальнобойщик.&amp;quot;); &lt;br /&gt; } &lt;br /&gt; }&lt;/p&gt;
						&lt;p&gt; А сейчас переходим к созданию команды: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(strcmp(cmd, &amp;quot;/gruz&amp;quot;, true) == 0) { &lt;br /&gt;&amp;#160; &amp;#160;new carid = GetPlayerVehicleID(playerid); &lt;br /&gt;&amp;#160; &amp;#160;if(PlayerInfo[playerid][pJob] != 16) { &lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;&amp;#160; Вы не работаете дальнобойщиком!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_GRAD1, string); return 1; &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;if (!IsADalnoboiCar(carid)) { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GRAD1, &amp;quot;&amp;#160; Вы должны находится в фуре чтобы взять груз!&amp;quot;); return 1; &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;GetPlayerName(playerid, sendername, sizeof(sendername)); &lt;br /&gt;&amp;#160; &amp;#160;ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; new listitems[] = &amp;quot;1\tОтвезти груз в ЛС\n2\tОтвезти груз в СФ\n3\tОтвезти груз в ЛВ&amp;quot;; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; ShowPlayerDialog(playerid,123,DIALOG_STYLE_LIST,&amp;quot; Портативный Gps Навигатор:&amp;quot;,listitems,&amp;quot; Подтвердить&amp;quot;,&amp;quot; Отмена&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; }&lt;/p&gt;
						&lt;p&gt; А это команда чтобы выбрать куда везти груз. &lt;br /&gt;Code&lt;br /&gt;if(strcmp(cmd, &amp;quot;/ungruz&amp;quot;, true) == 0) &lt;br /&gt;&amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(IsPlayerConnected(playerid)) &lt;br /&gt;&amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;if(PlayerInfo[playerid][pJob] != 16) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_GREY, &amp;quot; Вы не дальнобойщик!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; new carid = GetPlayerVehicleID(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; new gTrailer = GetVehicleTrailer(carid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(!IsTrailerAttachedToVehicle(carid)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_GREY, &amp;quot;Вы приехали без груза!!!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;new x_nr[256]; &lt;br /&gt;&amp;#160; &amp;#160; x_nr = strtok(cmdtext, idx); &lt;br /&gt;&amp;#160; &amp;#160; if(!strlen(x_nr)) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_WHITE, &amp;quot;Используйте: /upgruz название взависимости от локации&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_WHITE, &amp;quot;Доступные Названия: ls, sf, lv.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;if(strcmp(x_nr,&amp;quot;ls&amp;quot;,true) == 0) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(PlayerToPoint(3.0,playerid,2519.7297,-2440.3740,13.3399)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;Вы доставили груз!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;И получили премию в размере 7000$&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid, 7000); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SetVehicleToRespawn(gTrailer); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; DisablePlayerCheckpoint(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_RED1,&amp;quot;|Фура разгружена,отправляйтесь на базу|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;else &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;&amp;#160; &amp;#160;Вы не на складе.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else if(strcmp(x_nr,&amp;quot;sf&amp;quot;,true) == 0) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerToPoint(3.0,playerid,-2688.5688,234.7379,4.0589)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;Вы доставили груз в Сан Фиеро!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;И вы получили премию в размере 14000$&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;GivePlayerMoney(playerid, 14000); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetVehicleToRespawn(gTrailer); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;DisablePlayerCheckpoint(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1,&amp;quot;|Фура разгружена,отправляйтесь на базу|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;&amp;#160; &amp;#160;Вы не на складе.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else if(strcmp(x_nr,&amp;quot;lv&amp;quot;,true) == 0) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerToPoint(3.0,playerid,-367.9283,1583.2257,75.9362)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;Вы доставили груз!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;И вы получили премию в размере 25000$&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LG, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;|____________________________|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;GivePlayerMoney(playerid, 25000); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetVehicleToRespawn(gTrailer); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;DisablePlayerCheckpoint(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_RED1,&amp;quot;|Фура разгружена,отправляйтесь на базу|&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot;&amp;#160; &amp;#160;Вы не на складе.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&lt;/p&gt;
						&lt;p&gt; Это команда чтобы сдать груз когда будешь стоять на ЧП. &lt;/p&gt;
						&lt;p&gt; И последний штрих добавляем в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]): &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;else if(dialogid == 123) &lt;br /&gt;&amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; if(!response) return 0; &lt;br /&gt;&amp;#160; &amp;#160;else &lt;br /&gt;&amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; gPlayerCheckpointStatus[playerid] = CHECKPOINT_GPS; &lt;br /&gt;&amp;#160; &amp;#160; switch (listitem) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;case 0: &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SetPlayerCheckpoint(playerid,2519.7297,-2440.3740,13.3399,5.0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTRED, &amp;quot;Склад на котрый требуется доствить груз отмечен на радаре!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;case 1: &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCheckpoint(playerid,-2688.5688,234.7379,4.0589,5.0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTRED, &amp;quot;Склад на котрый требуется доствить груз отмечен на радаре!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;case 2: &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCheckpoint(playerid,-367.9283,1583.2257,75.9362,5.0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTRED, &amp;quot;Склад на котрый требуется доствить груз отмечен на радаре!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;case 6: &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;DisablePlayerCheckpoint(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; }&lt;/p&gt;
						&lt;p&gt; ну вот и все на этом наш урок заканчивается. Если вам поравилось от + не откажусь.&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:24:07 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=62#p62</guid>
		</item>
		<item>
			<title>Создаём забегаловку..</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=61#p61</link>
			<description>&lt;p&gt;Сейчас я вам расскажу как сделать &amp;quot;забегаловку&amp;quot; &lt;/p&gt;
						&lt;p&gt; В public OnGameModeInit() &lt;br /&gt; Добавляем пикап: &lt;br /&gt;Code&lt;br /&gt;AddStaticPickup(1239, 1, ваши координаты);// ну всё понятно&lt;/p&gt;
						&lt;p&gt; В public OnDialogResponse добавляем вот это: &lt;br /&gt;Code&lt;br /&gt;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(dialogid == 656)// 656 это номер вашего диолога(можете её изменить)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(response)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerHealth(playerid,100);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid,-50);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 1)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerHealth(playerid,100);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid,-60);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 2)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerHealth(playerid,100);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid,-45);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 3)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid,-32);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 4)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_WINE);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GivePlayerMoney(playerid,-100);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 5)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_SPRUNK);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GivePlayerMoney(playerid,-20);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 6)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GivePlayerMoney(playerid,-75);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &amp;#160;&lt;/p&gt;
						&lt;p&gt; Потом добавляем вот это: &lt;br /&gt;Code&lt;/p&gt;
						&lt;p&gt; else if(PlayerToPoint(3,playerid,1568.1733,-1898.0132,13.5609)) &lt;br /&gt;&amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; ShowPlayerDialog(playerid, 656, DIALOG_STYLE_LIST, &amp;quot;Лакукорача&amp;quot;,&amp;quot;Шашлык 50$\n Пельмени 60$\n Челедзе 45$\n Пиво 32$\n Вино 100$\n Кола 20$\n Сигареты75$&amp;quot;, &amp;quot;Выбрать&amp;quot;,&amp;quot;Отмена&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160;} &lt;/p&gt;
						&lt;p&gt; Вот и всё)&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:23:27 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=61#p61</guid>
		</item>
		<item>
			<title>Лидеры Онлайн</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=60#p60</link>
			<description>&lt;p&gt;Команда /leaders вида: Фракция-Ник-Номер &lt;/p&gt;
						&lt;p&gt; В начало мода &lt;br /&gt;Quote&lt;br /&gt;#define Color_Yellow5 0xF6BA00AA &lt;br /&gt; #define Color_Yellow234 0xE2E74EAA&lt;/p&gt;
						&lt;p&gt; Или просто в коде измените цвет на свой&lt;/p&gt;
						&lt;p&gt;Пихаем в public OnPlayerCommandText(playerid, cmdtext[])&lt;/p&gt;
						&lt;p&gt;Quote&lt;br /&gt;if (strcmp(cmd, &amp;quot;/leaders&amp;quot;, true) == 0) &lt;br /&gt; { &lt;br /&gt; if(IsPlayerConnected(playerid)) &lt;br /&gt; { &lt;br /&gt; SendClientMessage(playerid, Color_Yellow5, &amp;quot;| Лидеры онлайн |&amp;quot;); &lt;br /&gt; for(new i = 0; i &amp;lt; MAX_PLAYERS; i++) &lt;br /&gt; { &lt;br /&gt; if(IsPlayerConnected(i)) &lt;br /&gt; { &lt;br /&gt; if(PlayerInfo[i][pLeader] &amp;gt; 0) &lt;br /&gt; { &lt;br /&gt; GetPlayerName(i, giveplayer, sizeof(giveplayer)); &lt;br /&gt; if(PlayerInfo[i][pLeader] == 1) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Полиция: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 2) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; ФБР: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 3) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Армия: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 4) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; МЧС: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 5) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Surenos Gang: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 6) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Signatra Mafia: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 7) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Мэрия: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 8) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Агенство: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 9) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Репортеры: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 10) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Такси: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 11) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Служба Лицензирования: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 13) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Sons of Anarchy Gang: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 14) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Yamaguchi Mafia: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 15) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; LCN: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 16) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; Russian Mafia: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 17) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; The Ballas: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; else if(PlayerInfo[i][pLeader] == 18) &lt;br /&gt; { &lt;br /&gt; format(string, 256, &amp;quot; The Grove Street: %s Телефон: %d&amp;quot;, giveplayer, PlayerInfo[i][pPnumber]); &lt;br /&gt; SendClientMessage(playerid, Color_Yellow234, string); &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; return 1; &lt;br /&gt; }&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:22:43 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=60#p60</guid>
		</item>
		<item>
			<title>[FS] ПОДВОДНЫЙ МИР</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=59#p59</link>
			<description>&lt;p&gt;Этот скрипт позволит Вам попасть в подводный мир. &lt;br /&gt;Там находятся дома, машины, байки и т. п. &lt;br /&gt;Отличная вещ, если Вам интересно бороздить просторы океана. :DD &lt;br /&gt;/underwater - телепорт в подводный мир. &lt;br /&gt;&lt;a href=&quot;http://qps.ru/27WPe&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Ссылка&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (TheKrogst)</author>
			<pubDate>Sat, 05 May 2012 11:22:36 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=59#p59</guid>
		</item>
		<item>
			<title>Урок по созданию камеры для админов</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=58#p58</link>
			<description>&lt;p&gt;В этом уроке я научу вас делать камеру для админов. &lt;br /&gt;Команду вырезал из своего мода. &lt;/p&gt;
						&lt;p&gt; В public OnPlayerCommandText &lt;br /&gt; Добавляем &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if (strcmp(cmd, &amp;quot;/ac&amp;quot;, true) == 0) &lt;br /&gt;&amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(IsPlayerConnected(playerid)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInfo[playerid][pAdmin] &amp;gt;= 1) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new listitems[] = &amp;quot;Тюрьма(LSPD)\nАвтошкола(1)\nАвтошкола(2)\nЛСПД(1)\nЛСПД(2)\nВокзал(ЛС)\nВокзал(СФ)\nБлокпост(1)\nБлокпост(2)\nТюрьма(LVPD)&amp;quot;; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ShowPlayerDialog(playerid, 7724, DIALOG_STYLE_LIST, &amp;quot;Выберите камеру&amp;quot;, listitems, &amp;quot;Выбрать&amp;quot;, &amp;quot;Закрыть&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot; * Вы не администратор!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;return 1; &lt;br /&gt;&amp;#160; } &lt;br /&gt;&amp;#160; if (strcmp(cmd, &amp;quot;/acoff&amp;quot;, true) == 0) &lt;br /&gt;&amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(IsPlayerConnected(playerid)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInfo[playerid][pAdmin] &amp;gt;= 1) &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;SetCameraBehindPlayer(playerid); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; TogglePlayerControllable(playerid, 1); &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GREY, &amp;quot; * Вы не администратор!&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;return 1; &lt;br /&gt;&amp;#160; }&lt;/p&gt;
						&lt;p&gt; Потом идем в public OnDialogResponse &lt;br /&gt;И добавляем диалоги &lt;br /&gt;Code&lt;br /&gt;&amp;#160; &amp;#160; else if(dialogid == 7724) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(response) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 0) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,264.6031,82.5974,1004.6830); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerInterior(playerid, 6); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 1); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 1) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,-2039.7251,-49.8897,47.2874); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 192.1116); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,-2040.9463,-82.0277,46.6044); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,-2026.7064,-99.5795,35.1641); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 2) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,-2039.7251,-49.8897,47.2874); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 127.2510); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,-2035.6626,-80.4346,47.2874); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,-2073.1155,-100.7583,35.1641); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 3) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,1560.8698,-1691.6464,28.3956); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 86.8541); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,1512.8463,-1685.8065,19.2422); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,1542.3101,-1674.5748,13.5543); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 4) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,1560.8698,-1691.6464,28.3956); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 125.6846); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,1603.5507,-1612.0603,17.6308); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,1560.5908,-1631.7638,13.3828); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 5) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,1742.4553,-1866.1606,30.5643); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 29.8122); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,1738.4972,-1843.5354,18.8039); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,1743.5466,-1861.4270,13.5775); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 6) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,-1975.7284,129.6687,36.9623); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 94.6962); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,-1997.2076,123.5897,33.8855); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,-1986.0776,140.3540,27.6875); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 7) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,-1733.6768,-583.6322,25.0168); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 186.1670); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,-1781.1466,-577.4357,31.3143); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,-1761.4740,-599.2040,16.2717); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 8) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,-1733.6768,-583.6322,25.0168); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerFacingAngle(playerid, 23.5455); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerCameraPos(playerid,-1751.7896,-633.7595,20.0092); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerCameraLookAt(playerid,-1761.7815,-606.9768,16.1557); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 8) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerPos(playerid,196.4424,161.2384,1007.2417); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SetPlayerInterior(playerid, 10); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid, 1); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTRED, &amp;quot; * /acoff - отключить камеру.&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; SetPlayerVirtualWorld(playerid, 0); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&lt;/p&gt;
						&lt;p&gt; Вставляйте к себе в моды и радуйтесь.&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:22:08 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=58#p58</guid>
		</item>
		<item>
			<title>Урок по созданию /mask для Хитманов</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=57#p57</link>
			<description>&lt;p&gt;Всё что нам нужно это 1.Нормальные руки 2.Чуть чуть знания PAWN &lt;/p&gt;
						&lt;p&gt;Приступим&amp;#160; &lt;/p&gt;
						&lt;p&gt;В OnGameModeInit добавляем 3D текст: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;Create3DTextLabel(&amp;quot; Скрыться: /mask &amp;quot;,0xBFF600FF,1102.7017,-299.0774,73.9922,20.0,0,1);&lt;/p&gt;
						&lt;p&gt;Ко всем new добавляем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;new skrit[MAX_PLAYERS];&lt;/p&gt;
						&lt;p&gt;В public OnPlayerCommandText добавляем саму команду: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(strcmp(cmd, &amp;quot;/mask&amp;quot;, true) == 0)// by Dima_Tkach &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(PlayerToPoint(7.0,playerid,1102.7017,-299.0774,73.9922)) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; ShowPlayerDialog(playerid,4819,DIALOG_STYLE_LIST,&amp;quot;Скины скрытности&amp;quot;,&amp;quot;Полиция\nFBI\nАрмия\nГражданский\nВернуть свой&amp;quot;,&amp;quot;Ок&amp;quot;,&amp;quot;Отмена&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_GREY, &amp;quot;Вы не на спавне&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;/p&gt;
						&lt;p&gt;Потом ставим диалог в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) добавляем: &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;&amp;#160; &amp;#160; if(dialogid==4819) &lt;br /&gt;&amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;if(response==1) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(listitem == 0)//Полиция &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSkin(playerid,280); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_LIGHTBLUE,&amp;quot;Вы скрылись в одежде Полиции&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; skrit[playerid] = 1; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 1)//ФБР &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerSkin(playerid,286); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_LIGHTBLUE,&amp;quot;Вы скрылись в одежде агента FBI&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; skrit[playerid] = 2; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 2)//Армия &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,287); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_LIGHTBLUE,&amp;quot;Вы скрылись в одежде Армии&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; skrit[playerid] = 3; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 3)//Гражданский &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; new rando = random(2); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(PlayerInfo[playerid][pSex] == 1)//Мужщина 7&amp;#160; 19&amp;#160; 22 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(rando == 0) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,7); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else if(rando == 1) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,19); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else if(rando == 2) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,22); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; else if(PlayerInfo[playerid][pSex] == 2)//Женщина 12&amp;#160; 233&amp;#160; 211 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(rando == 0) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,12); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else if(rando == 1) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,233); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else if(rando == 2) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,211); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; } &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_LIGHTBLUE,&amp;quot;Вы скрылись в одежде гражданского&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; skrit[playerid] = 4; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;else if(listitem == 4)//Cвой &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid,COLOR_LIGHTBLUE,&amp;quot;Вы вернули себе свою одежду&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; skrit[playerid] = 0; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;}&lt;/p&gt;
						&lt;p&gt;Вот и всё маска готова,радуемся&amp;#160; &lt;/p&gt;
						&lt;p&gt; Урок от Dim&#039;ы_Tkach&#039;a.&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:21:26 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=57#p57</guid>
		</item>
		<item>
			<title>Создание AdminName</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=56#p56</link>
			<description>&lt;p&gt;Всем привет. &lt;br /&gt; Ну пожалуй начнем. &lt;br /&gt; Для начала найдем enum pInfo. &lt;br /&gt; И вставляем туда: &lt;br /&gt;Code&lt;br /&gt;pAdminName[32],&lt;/p&gt;
						&lt;p&gt; Далее ищем Паблик OnPlayerRegister и вставляем туда: &lt;br /&gt;Code&lt;br /&gt;format(var, 32, &amp;quot;AdminName=NoAdmin\n&amp;quot;, PlayerInfo[playerid][pAdminName]);fwrite(hFile, var);&lt;/p&gt;
						&lt;p&gt; Далее ищем паблик SavePlayer и туда вставляем: &lt;br /&gt;Code&lt;br /&gt;format(var, 32, &amp;quot;AdminName=%s\n&amp;quot;, PlayerInfo[playerid][pAdminName]);fwrite(hFile, var);&lt;/p&gt;
						&lt;p&gt; Ищем паблик OnPlayerLogin и туда вставляем: &lt;br /&gt;Code&lt;br /&gt;if( strcmp( key , &amp;quot;AdminName&amp;quot; , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pAdminName], val, 0, strlen(val)-1, 255);}&lt;/p&gt;
						&lt;p&gt; Теперь давай добавим саму команду /makeadmin &lt;br /&gt;Code&lt;br /&gt;if(strcmp(cmd, &amp;quot;/makeadmin&amp;quot;, true) == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(IsPlayerConnected(playerid))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;tmp = strtok(cmdtext, idx);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(!strlen(tmp))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_GRAD2, &amp;quot;Введите: /makeadmin [ID игрока] [уровень админа] [Админ ник&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;new AdmName[32];&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;new para1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;new level;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;para1 = ReturnUser(tmp);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;tmp = strtok(cmdtext, idx);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;level = strval(tmp);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;AdmName = strtok(cmdtext, idx);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if (!strlen(AdmName))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_GREY, &amp;quot;Введите: /makeadmin [ID игрока] [уровень админа] [Админ ник]&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if (PlayerInfo[playerid][pAdmin] &amp;gt;= 8)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(IsPlayerConnected(para1))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(para1 != INVALID_PLAYER_ID)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GetPlayerName(para1, giveplayer, sizeof(giveplayer));&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GetPlayerName(playerid, sendername, sizeof(sendername));&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;PlayerInfo[para1][pAdmin] = level;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;%s&amp;quot;, AdmName);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;strmid(PlayerInfo[para1][pAdminName], string, 0, strlen(string), 255);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(level &amp;gt; 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;printf(&amp;quot;*Внимание! %s был назначен администратором %d-го уровня администратором %s, Админ ник: %s&amp;quot;, giveplayer, level, PlayerInfo[playerid][pAdminName], AdmName);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;&amp;#160; &amp;#160;Вы стали админом %d-го уровня благодаря %s. Ваш админ ник: [%s]&amp;quot;, level, PlayerInfo[playerid][pAdminName], AdmName);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(para1, COLOR_LIGHTBLUE, string);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;&amp;#160; &amp;#160;Вы назначили %s администратором %d уровня, Админи-ник: %s&amp;quot;, giveplayer,level, AdmName);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTBLUE, string);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(level &amp;lt; 1)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;printf(&amp;quot;*Внимание! %s был снят с администрирования администратором %s&amp;quot;, giveplayer, PlayerInfo[playerid][pAdminName]);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;&amp;#160; &amp;#160;Вы были сняты с должности админа администратором %s&amp;quot;, PlayerInfo[playerid][pAdminName]);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(para1, COLOR_LIGHTBLUE, string);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;&amp;#160; Вы сняли %s с должности админа&amp;quot;, giveplayer);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTBLUE, string);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;} &lt;/p&gt;
						&lt;p&gt; Теперь во всех командах админа заменяем sendername на PlayerInfo[playerid][pAdminName] пишем /makeleader ставим себе ник и вуаля все работает. &lt;br /&gt; Удачи всем. &lt;br /&gt; Если будут вопросы пишите в комментариях. &lt;br /&gt; Автор: AVIZT&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:20:44 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=56#p56</guid>
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			<title>[FS] MiniDm</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=55#p55</link>
			<description>&lt;p&gt;Этот скрипт добавляет на сервер DM зону правда она не большая но все таки! &lt;br /&gt;Команда /mdm телепорт на MiniDm зону!&lt;/p&gt;
						&lt;p&gt;Скрины:&lt;a href=&quot;http://qps.ru/Xmlia&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://s58.radikal.ru/i162/1010/b6/3ec83025f80f.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://qps.ru/w5fL4&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://s58.radikal.ru/i161/1010/e3/35025f834638.jpg&lt;/a&gt;&lt;br /&gt;Архив:RAR &lt;br /&gt;Размер архива:4.60кб &lt;br /&gt;Файлы:AMX,PWN &lt;br /&gt;Ссылка:&lt;a href=&quot;http://qps.ru/bfRoi&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://zalil.ru/29853298&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (TheKrogst)</author>
			<pubDate>Sat, 05 May 2012 11:20:29 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=55#p55</guid>
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			<title>Прикольная вещь скрытности! для своих серверов!</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=54#p54</link>
			<description>&lt;p&gt;Прикольная вещь!!! Нашел у друга!!! у него мод ДМ прописывать в сам мод!!! &lt;/p&gt;
						&lt;p&gt;if(strcmp(&amp;quot;/invon&amp;quot;,cmdtext, true, 10) == 0) // сама команда на включение неведимки &lt;br /&gt; { &lt;br /&gt; if(GetPlayerMoney(playerid) &amp;lt; 70000) //здесь указываете скока бабла будет стоить! &lt;br /&gt; { &lt;br /&gt; SendClientMessage(playerid, 0x00FF00AA, &amp;quot; Не достаточно денег. Нужно $70.000 &amp;quot;); &lt;br /&gt; return 1; &lt;br /&gt; } &lt;br /&gt; SetPlayerColor(playerid, 0x00000000); &lt;br /&gt; GivePlayerMoney(playerid,-70000);// скок возьмет с вас! &lt;br /&gt; SendClientMessage(playerid, COLOR_ORANGE, &amp;quot; Ты невидимка &amp;quot;); &lt;br /&gt; return 1; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;2) это для отключения!!! НИЖЕ: &lt;/p&gt;
						&lt;p&gt; else if(strcmp(&amp;quot;/invoff&amp;quot;,cmdtext, true, 10) == 0) { // команда чтобы выключить невидимость! &lt;br /&gt; SetPlayerColor(playerid, playerColors[playerid]); &lt;br /&gt; SendClientMessage(playerid, COLOR_ORANGE, &amp;quot; Тебя видно &amp;quot;); &lt;br /&gt; return 1; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;Вот полазил нашел еще кое-что!!! &lt;/p&gt;
						&lt;p&gt; &lt;span style=&quot;color: black&quot;&gt;1) Досвидания: тип пока всем&lt;/span&gt; &lt;/p&gt;
						&lt;p&gt; if (strcmp(&amp;quot;/bb&amp;quot;, cmdtext, true, 10) == 0) &lt;br /&gt; { &lt;br /&gt; new PlayerName[30], str[256]; &lt;br /&gt; GetPlayerName(playerid, PlayerName, 30); &lt;br /&gt; format(str, 256, &amp;quot; ..::%s прощаеться со всеми!!!::.. &amp;quot;, PlayerName); &lt;br /&gt; SendClientMessageToAll(0xFFFF00AA, str); &lt;br /&gt; return 1; &lt;br /&gt; } &lt;/p&gt;
						&lt;p&gt;2) Приветствие: тип ку всем &lt;/p&gt;
						&lt;p&gt; if (strcmp(&amp;quot;/hello&amp;quot;, cmdtext, true, 10) == 0) &lt;br /&gt; { &lt;br /&gt; new PlayerName[30], str[256]; &lt;br /&gt; GetPlayerName(playerid, PlayerName, 30); &lt;br /&gt; format(str, 256, &amp;quot; ..::%s со всеми поздаровался!!!::.. &amp;quot;, PlayerName); &lt;br /&gt; SendClientMessageToAll(0xFFFF00AA, str); &lt;br /&gt; return 1; &lt;br /&gt;[info] &lt;br /&gt;Думаю что тут все понятно все!!! ну естестн тож в мод вписывать!!![/info]&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:20:08 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=54#p54</guid>
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		<item>
			<title>[Lesson № 1]Молчанка на время</title>
			<link>https://zeepepet.goodbb.ru/viewtopic.php?pid=53#p53</link>
			<description>&lt;p&gt;Первое добавим массив отвечаущию за время мута &lt;/p&gt;
						&lt;p&gt;new Muted[MAX_PLAYERS]; &lt;/p&gt;
						&lt;p&gt; Далее создадим таймер на секунду &lt;/p&gt;
						&lt;p&gt; В public OnGameModeInit &lt;br /&gt; Добавляем следущее &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;SetTimer(&amp;quot;SecondTimer&amp;quot;, 1000, 1);&amp;#160; &lt;/p&gt;
						&lt;p&gt;Теперь в любое место кроме пабликов(можно в конец мода) &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;forward SecondTimer();&amp;#160; &lt;br /&gt; public SecondTimer()&amp;#160; &lt;br /&gt; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;for(new i = 0; i &amp;lt; MAX_PLAYERS; i++)//цикл&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(Muted[i] &amp;gt; 0)//если мут больше нуля секунд&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Muted[i] --;//отнимаем мут на 1&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if(Muted[i] == 0)//если мут равно одному&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(i,COLOR_RED,&amp;quot;У вас больше нет молчанки&amp;quot;);//выдаем сообщение&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;br /&gt; return 1;&amp;#160; &lt;br /&gt; }&amp;#160; &lt;/p&gt;
						&lt;p&gt; Теперь сама команда &lt;br /&gt; public OnPlayerCommandText &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(strcmp(cmd, &amp;quot;/mute&amp;quot;, true) == 0)&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(!IsPlayerAdmin(playerid))//проверка на админа&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return SendClientMessage(playerid,COLOR_RED,&amp;quot;У вас не прав на использование даной команды&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;tmp = strtok(cmdtext, idx);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(!strlen(tmp))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return&amp;#160; &amp;#160; SendClientMessage(playerid, COLOR_GRAD2, &amp;quot;USAGE: /mute [playerid] [time] [reason]&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;new id = strval(tmp);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;tmp = strtok(cmdtext, idx);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;new time = strval(tmp);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; if(!strlen(tmp) || !IsPlayerConnected(id))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return SendClientMessage(playerid, COLOR_GRAD2, &amp;quot;USAGE: /mute [playerid] [time] [reason]&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if(!strlen(cmdtext[idx]))&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return SendClientMessage(playerid, COLOR_GRAD2, &amp;quot;USAGE: /mute [playerid] [time] [reason]&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;Вы заткнули %s на %d(минут) с причиной %s&amp;quot;, GN(id),time, cmdtext[idx]);&amp;#160; //собщение нам &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_WHITE, string); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;Вас заткнул %s на %d(минут) Причина: %s&amp;quot;, GN(playerid),time, cmdtext[idx]); //собщение заткнутому &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(id, COLOR_WHITE, string);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;Muted[id] = time*60;//ставим мут ваше число умноженое на 60&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 1;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;/p&gt;
						&lt;p&gt; Теперь в public OnPlayerText &lt;/p&gt;
						&lt;p&gt;Code&lt;br /&gt;if(Muted[playerid] != 0)//если мут не равно 0&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;Вы заткнуты отсавшиеся время заглушки %d(сек)&amp;quot;,Muted[playerid]);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_SEA, string);//выдаем сообщение&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return 0;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&amp;#160; &lt;/p&gt;
						&lt;p&gt; проверку выше можно так же запихнуть в свои команды &lt;br /&gt; Ну вот и все если кому нужен сток GN он ниже &lt;/p&gt;
						&lt;p&gt;stock GN(playerid) &lt;br /&gt; { &lt;br /&gt; new Name[MAX_PLAYER_NAME]; &lt;br /&gt; GetPlayerName(playerid, Name, sizeof Name); &lt;br /&gt; return Name; &lt;br /&gt; }&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Admin)</author>
			<pubDate>Sat, 05 May 2012 11:19:29 +0400</pubDate>
			<guid>https://zeepepet.goodbb.ru/viewtopic.php?pid=53#p53</guid>
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